After the Build engine ended up being popularised by the release of Duke Nukem 3D, a few other developers would use it to make their own projects. Some of them, like Redneck Rampage, didn’t turn out so well. Blood, on the other hand, is just as much of a classic shooter as Duke was. At first glance, Blood is a lot like Duke Nukem 3D.
You’ve got a protagonist who constantly lets off one-liners while collecting keys, power-ups and increasingly powerful weaponry. The difference is that while Duke is mostly based around 80’s action movies, Blood has a lot more of a horror bent to it. You travel through places like morgues, train stations and demented carnivals. You are constantly under attack by zombies, cultists and giant spiders, just to name a few. You only start off with a pitchfork to defend yourself, before moving onto more powerful weaponry like shotguns and tommy guns. The further you get, though, the more unusual your weaponry gets, as you start finding things like skull staffs, voodoo dolls, and a deadly combination of a can of hairspray with a lighter. This is also one of the first FPS’s to feature an alternate fire mode to each weapon, giving you two ways to use each weapon. Keep in mind however, that this is a hard game and enemies can kill you in just a few lucky hits. The difficulty’s worth it for the sheer atmosphere the game gives though, the game is called Blood for a reason! Try decapitating a zombie and using his head as a soccer ball! The levels are big and detailed enough that some of them almost feel like real places, with a few extra secret passages here and there. Keep an eye out for these, and you might see a special surprise appearance. (“Ooooh, shake it, baby!”) Caleb’s also a pretty entertaining protagonist, mostly because he doesn’t even pretend to be heroic. He laughs maniacally as things explode, blows away hapless bystanders, and sings show tunes to himself when you sit still for long enough. Overall, if you enjoyed Duke Nukem and you want more shooting action, Blood’s a great choice if you can handle the difficulty.