Have you ever spent time trying to learn a game only come away absolutely baffled and wondering just why you bothered. All those lost hours spent in agony and you will never get ‘em back!
Dragon Lord quite an unusual multi-screen platform and maze game that was released in 1989 by 16-32 Diffusion. You get to play the part of a huge dragon, who appears to be living in a world of weird! The objective is to become the new dragon lord, which means plundering through over a hundred screens looking for artefacts, killing strangely fascinating creatures and ultimately battling an evil guardian. Actually, it's rather simplistic and very easy to pick-up and play, but feels somewhat homebrew in quality.
Visuals are quite (ahem) unique. Pretty amateur artwork that looks like it was coloured in by somebody suffering from severe colour-blindness! Ignoring this artistic nightmare, Dragon Lord’s sprites are massive and also of a humorous variety! Sadly the sound effects are pretty much a joke, the less said the better.
Playing Dragon Lord can be fun and its great breathing fire onto a scorched enemy. Getting around can however feel a little clumsy because you’re controlling such a massive sprite. I also found the map design a little laborious and initially ended up getting lost, thus I wandered and spent my time burning the bad guys!
Overall, I was quite disappointed because I can see the potential behind many of the ideas here but, in the end, it simply doesn’t gel together very well. Dragon Lord is fun but poor mechanics and eye-bleeding graphics spoil what could have been. Having said all that, I did find myself having “just one more go” but I have no idea why.