Onimusha Retrospective by Alex McCumbers.
Onimusha has an interesting history in its conception. Originally, the idea was to put the Resident Evil series into feudal-era Japan, creating a large house filled with ninja-style traps. This Playstation game was also one of the few to take the actors voicing the characters and model them through face mapping and motion capture. This means that while Samanosuke is a fictional character, he looks and speaks like Takeshi Kaneshiro.Add a comment
TOP TEN ZX SPECTRUM GAMES OF 2016
It may come as something of a surprise, given that it was 34 years old this year, but the ZX Spectrum continues to be a hive of gaming activity even today. 2016 was another brilliant year for new releases, many of which put the even the best commercial games of yesteryear to shame in both the technical and gameplay departments. So as the year draws to a close, I thought it might be nice to collect together my ten favourites like those 'proper journalist' types do.
Cronosoft: A Retrospective.
With the rise and popularity of next generation consoles, it seems they are taking over the world. New games are released every week and you can’t get away from the ads where you think you’re watching a film trailer and it turns out to be the latest PS4 game. How did that happen? It seems us retro game fans are being left behind when it comes to new releases. Of course, this is inevitable as technology develops and games become more complex so this is something everyone has become accustomed to. But, if like me, you think ‘I would really love some new games for my 30 year old computer! Why can’t people keep on making games? Is that too much to ask?’ - there are some people keeping this dream alive.Add a comment
Part 2 – The Home Straight
So in Part 1 you will have followed my journey so far in restoring this beat up Donkey Kong cab. I felt I was in the home straight now – it was time for some artwork to be applied to the sides of the cab. This part scared me to death, because once the art is on, it’s on. You can’t get it wrong, there are no second chances. So here it is. A step by step guide to applying side art:Add a comment
Part 1 – Raising The Dead
I can’t imagine what it must’ve been like to build arcade cabinets from the ground up on a factory production line back in the early 1980s. Rumour has it that those employed by Atari in California to hand build the classic cabs we know and love, were largely low-paid, permanently stoned hippies and Mexicans (am I allowed to say that?!). Some even go as far to say that the unique musty arcade “smell” you get when you switch on a thirty year old arcade cabinet is part weed, infused into the wood of the machines by the workers smoking on joints all day on the production lines.Add a comment